On top of my bi-weekly game, I’ve decided to start up another campaign for Friday nights. This gives me a chance to finally convert “Tabletop” over to 4th Edition: the homebrew world I built for the last edition.
Start small, and work outwards- the guiding principle behind any new campaign
It’s a daunting undertaking, but starting a new campaign is certainly the best way to go about it. In fact, it gives me a chance to trim the world back to its barebones. With new characters (and new players!) there’s no legacy to get in the way. I can start again, and that’s liberating. I can pick the best bits, and focus on them. In Hollywood terms, it’s a reboot!
So how do you go about explaining a new campaign world to your players? Well, at work I’ve pitched a bunch of concepts to publishers, and I’ve learned that most people don’t like to read. I’ve seen the glazed look on their faces as they skim a concept doc, and fielded countless calls from bosses to “just boil this down to a one-pager”.
Not that I condemn them. In fact, they’re right - I don’t like reading either. If we sit down to play D&D, the last thing I want to do beforehand is trudge through a 100-page treatise about your world. Or a 10-page treatise, for that matter. No, if I'm to read anything at all, I want it all on a single page, damn it!
So without further ado, here’s the one-pager for my rebooted “Tabletop”, now called "The Riddle World". That’s nine points that spell out the lore of the world, all on a single side of A4.
But how does this gumpf actually affect the game? I guess, for me, back in 3rd Edition, it was heroes wielding pistols, battles atop chain-rails, and dangerous journeys into the null-magic that really defined my world. So “thaumatic power” and “fluctuating magic” were two systems I absolutely had to design before we began.
And here they are, for you. Hopefully, with a bit of imagination, you’ll find some use for them in your games!
Just found your site, love it! It's always heartening to see blogs out there that actually produce new content. Hopefully I'll get to see you on a FTDM match sometime soon!
ReplyDeleteThanks for stopping by! Really glad you like the blog - it's my intention to produce content rather than plain advice, as it seems there aren't so many others doing the same for 4E.
ReplyDeleteI'd love to play Fourthcore sometime - it's a great idea, and I really like the Deathmatch maps. I may even have a go at putting one together sometime!
Im glad to stop by and read your blog. Well written.
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