The problem with game designers is they always want to design their own stuff. Stacey loved the "Bombardier", but when I presented Sandy with the "Deathcrook" - another of my old classes I'd boiled down into a theme - he wasn't quite so sold. Personally, I couldn't understand why not: a class that could steal the souls of those it killed, and use them as fuel for necrotic attacks - even summon them as minions? What's not to like?
However, when Sandy mailed me through a near-complete theme of his own devising, I had to swallow my pride. Because his creation - which we named the "Ragwheeler" - was something special: a slave bound to its masters through a deadly shackle. Powers aside, what I loved about this was the flavour. Reading his description of the work-slum, I really got an image of what these poor blighters had to live through - and that's exactly what a theme should do.
But don't just take my word for it: take a look for yourselves. I'm really looking forward to seeing this in action!
If you like it, or have any suggestions, please drop me a comment. This time, I promise I won't delete them! (I'm still getting used to Blogger, as on Friday I accidentally deleted all of the previous comments whilst playing around with the dashboard. Doh.)
No comments:
Post a Comment
Note: only a member of this blog may post a comment.