|Meet Castavan, Murl, Gurgo and Wodlock!|
Those who choose the gull sometimes grow sleek feathers on their forearms, or develop a gnawing hunger for raw fish. As their arcane bond grows, some even learn to project their own voices on the winds, calling out over many leagues.
The penguin grants their master unmatched underwater prowess. Such wizards may grow scaly webbing between their fingers, but this is purely cosmetic: their watery skills are entirely magical. These wizards also gain the ability to hold their breaths for longer, allowing them to dive below the surface for extended periods of time.
Those who take the crab as their familiar may find themselves inadvertently walking sideways rather than turning, or subconsciously developing a grumpy temperament around other wizards. Their most striking ability is their grasp, which is said to be as strong as the grip of an umber hulk. These wizards' hands are always flushed red with blood, and may even develop chitinous lumps and blisters.
Similarly, those of the turtle may find their skin becomes leathery and wrinkled in places. Such wizards typically have enhanced endurance, and sometimes develop a minor magical resistance to blows (offset somewhat by their unnaturally languid gait).