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| Here's someone who could use a lucky roll... |
It's funny, Stacey seemed surprised when I said I was posting about "luck rolls". Turns out she thought they were part of the core D&D rules, which shows how long I've been using them. Pretty much forever, I think.
Calling for a luck roll: When you're unsure about how things should pan out, ask one of your players to make a "luck roll" by throwing a D20. If the result is high, the odds work in their favour. If it's low, complications arise.
Simple stuff really, and I'm guessing you do something similar in your own games. In fact, you could argue that my luck roll has its origins in random encounter tables, or - more precisely - the Luck skill in
Call of Cthulhu. You'd be right, but as it's probably the
single most important rule I use, I still think it's worth writing about.