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The Yellow Banner flies above Fallcrest! |
The name stems from an early picture that Sandy drew of his character, the warlord
Brixton. He carried a magnificent yellow pennant, which in-game he proudly brandished at every opportunity. Brixton was beaten down in almost every one of those early fights, but he always gritted his teeth, spat out blood with a grin, and stood up to bring the pain to his enemies. His unstoppable resolve rallied his allies, and at the climax of "Keep on the Shadowfell" each member of the party tore a strip from the pennant and tied it around their arms as a sign of unity.
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Unfortunately, in play all those powers became a little fiddly: we kept forgetting to add Glory, and the players rarely used their character's banner powers. The banner's main power - adding to the damage of all allies in range - remained pretty solid, but the powers themselves were either too conditional to use or too easy to forget. One of my players recently suggested that I rework the Yellow Banner into something new. I've been inspired recently by 13th Age, so I thought I'd integrate the "Escalation Die" from that system into the artifact. For those who don't know, the Escalation Die is a mechanic for speeding up combat that adds +1 to the players' attack rolls for every round that passes, up to maximum of +6. I like the rule, but I find it a little artificial, as it's a purely mechanical abstraction. I think integrating it to our artifact explains that bonus a little better. I ended up dropping the banner's old character powers, but kept its companion powers, which I reworked to improve alongside the Escalation Die.
Anyway, take a look. We'll see how it plays in our next game!
You guys just got to see this : http://oubliettemagazine.blogspot.com/2014/04/mimic-cake.html?showComment=1398119212032#c4046240478438112609
ReplyDeleteMore RPG-food: bad, but good for you.
Impressive stuff! :D
Deletepretty nice blog, following :)
ReplyDeleteThanks, and welcome!
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