Showing posts with label thaumatic themes. Show all posts
Showing posts with label thaumatic themes. Show all posts

Sunday, 16 October 2011

Thaumatic Themes: Ragwheeler

In truth, I thought about transferring "Tabletop" over to 4th Edition back when it first came out. I spent a few weeks in autumn 2009 working up my own classes, but then things picked up in our main campaign, and I realised people weren't going to want to switch. I'm glad now we didn't - the last three years have given me a much clearer understanding of the system, and I'm in a better position now to start a homebrew campaign. But those early class ideas became the basis of the themes I'm looking at today. Or, at least, they did until Sandy and Mike got involved. Damn them.

The problem with game designers is they always want to design their own stuff. Stacey loved the "Bombardier", but when I presented Sandy with the "Deathcrook" - another of my old classes I'd boiled down into a theme - he wasn't quite so sold. Personally, I couldn't understand why not: a class that could steal the souls of those it killed, and use them as fuel for necrotic attacks - even summon them as minions? What's not to like?


However, when Sandy mailed me through a near-complete theme of his own devising, I had to swallow my pride. Because his creation - which we named the "Ragwheeler" - was something special: a slave bound to its masters through a deadly shackle. Powers aside, what I loved about this was the flavour. Reading his description of the work-slum, I really got an image of what these poor blighters had to live through - and that's exactly what a theme should do.

But don't just take my word for it: take a look for yourselves. I'm really looking forward to seeing this in action!


If you like it, or have any suggestions, please drop me a comment. This time, I promise I won't delete them! (I'm still getting used to Blogger, as on Friday I accidentally deleted all of the previous comments whilst playing around with the dashboard. Doh.)

Sunday, 18 September 2011

Thaumatic Themes: Bombardier

"Themes" are very popular at the moment. In case you've missed them, they're templates that sit above your chosen class, and grant bonus powers throughout the heroic tier. Each theme also has optional Utility powers you can swap out with those from your main class.

In many respects, they're a lot like a Paragon Path, or an Epic Destiny. Themes first surfaced in the Dark Sun Campaign Guide, and thanks to their popularity, Wizards soon released a set for general play through DDI. Most recently, the Neverwinter Campaign Guide featured a bunch of themes for the Forgotten Realms. So, it looks like they're here to stay.

Themes are great for bringing out the unique aspects of your campaign world. For example, if you're playing in Forgotten Realms, your mage could choose to be a Renegade Red Wizard. Or, your entire party could choose to be "Harpers": members of a secret society sworn to fighting evil.


For my rebooted campaign world, making some unique themes seemed a great way to flavour the party. Recently I've been working closely with my players to flesh out the themes they'd like to play, and over the next few weeks, I'll be previewing them here. Stacey's "Bombardier" is the first: a regimental soldier schooled in the use of firearms. This theme works alongside my custom rules for firearms, which I detailed in the recent Gears and Gunpowder article.